Characterizing existence of equilibrium for large extensive form games: a necessity result

What is the minimal structure that is needed to perform equilibrium analysis in large extensive form games? To answer this question, this paper provides conditions that are simultaneously necessary and sufficient for the existence of a subgame perfect equilibrium in any well-behaved perfect informat...

Ausführliche Beschreibung

Bibliographische Detailangaben
Link(s) zu Dokument(en):IHS Publikation
Hauptverfasser: Alós-Ferrer, Carlos, Ritzberger, Klaus
Format: Article in Academic Journal PeerReviewed
Veröffentlicht: Springer 2017
Beschreibung
Zusammenfassung:What is the minimal structure that is needed to perform equilibrium analysis in large extensive form games? To answer this question, this paper provides conditions that are simultaneously necessary and sufficient for the existence of a subgame perfect equilibrium in any well-behaved perfect information game defined on a large game tree. In particular, the set of plays needs to be endowed with a topology satisfying two conditions. (a) Nodes are closed as sets of plays; and (b) the immediate predecessor function is an open map. (author's abstract)